About the User Object painter

The User Object painter has five implementations, depending on the type of user object you are working with. It has several views where you specify how the user object behaves and, for custom visual and standard visual user objects, how it looks. For details about the views, how you use them, and how they are related, see Views in painters that edit objects.

Views for visual user objects

In this User Object painter for a custom visual user object, the Layout view and Script editor have been arranged to display at the same time:


Most of your work in the User Object painter for visual objects is done in three views:

  • The Layout view, where you design the appearance of the user object

  • The Properties view, where you set user object properties and control properties

  • The Script editor, where you modify behavior by coding user object and control scripts

In the Layout view, you add controls to a visual user object in the same way you add controls to a window.

For information about specifying user object properties, see Building a new user object. For information about using the Script editor, see Writing Scripts.

Views for nonvisual user objects

You do not need the Layout and Control List views for nonvisual user objects, but otherwise, you use all the views that you use for visual objects.

Nonvisual user objects require no layout design work, but working in the User Object painter on the behavior of a nonvisual object is otherwise similar to working on the behavior of a visual user object.