Moves the file pointer in an OLE stream object or displays a specified frame in an AVI clip in an animation control.
Description
Moves the read/write pointer to the specified position in an OLE stream object. The pointer is the position in the stream at which the next read or write begins.
Applies to
OLEStream objects
Syntax
olestream.Seek ( position {, origin } )
Argument |
Description |
---|---|
olestream |
The name of an OLE stream variable that has been opened. |
position |
A long whose value is the position relative to origin to which you want to move the read/write pointer. |
origin (optional) |
The value of the SeekType enumerated datatype specifying where you want to start the seek. Values are:
|
Return value
Integer.
Returns 0 if it succeeds and one of the following negative values if an error occurs:
-1 -- Stream is not open
-2 -- Seek error
-9 -- Other error
If any argument's value is null, Seek returns null.
Examples
This example writes additional data to an OLE stream. First, it opens an OLE object in the file MYSTUFF.OLE and assigns it to the OLEStorage object stg_stuff. Then it opens the stream called info in stg_stuff and assigns it to the stream object olestr_info. Seek positions the read/write pointer at the end of the stream so that the contents of the instance blob variable lb_info is written at the end.
The example does not check the functions' return values for success, but you should be sure to check the return values in your code:
boolean lb_memexists OLEStorage stg_stuff OLEStream olestr_info stg_stuff = CREATE OLEStorage stg_stuff.Open("c:\ole\mystuff.ole") olestr_info.Open(stg_stuff, "info", & stgReadWrite!, stgExclusive!) olestr_info.Seek(0, FromEnd!) olestr_info.Write(lb_info)
See also
Description
Displays a specific frame in an AVI clip in an animation control.
Applies to
Animation controls
Syntax
animationname.Seek ( s )
Argument |
Description |
---|---|
animationname |
The name of animation control displaying the AVI clip |
s |
A long value in the range 0 to 65,535 indicating the frame to display |
Return value
Integer.
Returns 1 for success and -1 for failure.
Usage
Seek displays the specified frame. If you specify a value that is greater than the number of frames in the clip, Seek displays the last frame in the clip and returns 1. If you specify a value that is not in the specified range, Seek does nothing and returns -1. If the animation was playing, Seek always triggers the Stop event.
Examples
This code in a button's clicked event displays the frame specified by a number in a single line edit control, then increments the number by one. Each click of the button advances the clip by one frame:
// instance variable number integer li_return number = long (sle_seek.text) li_return = am_1.Seek(number) number +=1 sle_seek.text = string(number)
See also